AreasOfImpact

=Areas of Impact= SL students are required to study Business & Employment & **two** other areas. HL students are required to study all **six** areas.

Business & employment

 * Transportation: reservation systems, luggage processing, navigation, scheduling and distribution, traffic simulation, smart roads and cars, fuel efficiency and traffic safety systems
 * Employment: electronic employee monitoring, telecommuting, ergonomics and health, job oblolesence and retraining, online job search, employee surveillance
 * Banking and finance: EFT, ATMs, Internet banking and brokerage, electronic cash, insurance
 * International commerce: management of transnational corporations, business concentration
 * E-commerce: teleshopping, online marketing, data mining, spyware
 * Retailing, advertising, media

Education

 * Telelearning: isolated and remote areas; use in hospitals, prisons, retirement homes
 * Modifications of hardware and software for special needs: voice recognition software, text-to-speech, special input and output devices, Internet resources
 * Software in the classroom: science experiments, social studies modelling and simulation, instructional tools and media, computer-aided instruction, computer-aided learning
 * School library systems: catalogues, security systems, online research
 * Hardware in the classroom: laptops, notebooks, teleconferencing
 * Software in school administration: record keeping, scheduling, Intranets, public information
 * Training, tutorials, simulators

Health

 * Telemedicine: service delivery to isolated and remote areas
 * Electronic health records: provacy, data analysis, public health
 * Diagnostic and therapeutic tools: robotic surgery, prosthetic devices, diagnostic software, drug development and marketing
 * Medical advice on the Internet or a CD-ROM
 * Monitoring patients
 * IT solutions for disabled people

Arts, entertainment & leisure

 * Digital art: electronic music, interactive visual art, desktop publishing
 * Film: digital actor simulations, characters and animation
 * Live arts: digital effects, choreography, lighting, marketing
 * New media: DVD, CD, VR, stereolithography
 * Broadcast media: digital radio and television, electronic news, magazines and books
 * Toys and games: CD or online games, online gambling

Science & the environment
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 * Modelling and simulation: digital experimentation, demographic and environmental simulation
 * Visualization: mapping
 * Data search, collection, processing and analysis
 * Forecasting
 * Data logging

Politics & government

 * Political process: voting and elections, lobbying, open government and free movement of information
 * Government and administration: record keeping, tax collection, policy implementation
 * Legislation: policy development, enactment, enforcement and analysis
 * Police: DNA data collection, video surveillance
 * Military: cyberwarfare, smart weapons, development, espionage
 * Rebel and terrorist use of IT