ArtsEntertainmentLeisure

=Arts, entertainment & leisure=


 * Digital art: electronic music, interactive visual art, desktop publishing
 * Film: digital actor simulations, characters and animation
 * Live arts: digital effects, choreography, lighting, marketing
 * New media: DVD, CD, VR, stereolithography
 * Broadcast media: digital radio and television, electronic news, magazines and books
 * Toys and games: CD or online games, online gambling

Some examples:
 * **Title** || **Description** || **File** ||
 * Virtual actors || Wiki - complete the exercise in this task ||  ||
 * Classroom discussion || The class has been split into two groups, one group represents the software companies (that obviously agrees with this arrangement) and the other the consumers (which think it is unfair). You both need to research End User Licensing Agreements and each group has to think of one question per person to ask to ask to the other group. ||  ||
 * Shrink wrap licensing || Wiki - complete the following exercise ||  ||
 * Entertainment || Select one form of Information Technology entertainment and create a poster that describes what it is and includes a picture and how it has replaced the conventional method.
 * DVD - how this has replaced VHS and the benefits of this (nearer broadcast quality, stereo surround sound, direct/random access), what are the implications on society - households are stuck with technology that is no longer supported, e-waste etc.)
 * Mobile phones, a comparison of how they have changed since being introduced - now you can browse the internet, take photos and even watch TV. What impact on society have these had, think about the fact that your location can be traced?
 * Mobile wireless computers
 * Animations - from Cartoons (frames per second) to 3-D CGI films
 * Games - Console games (e.g. Atari) to Online games with IM or VoIP or Motion sensor games (e.g. Wii)
 * TV Broadcasting thorough the airwaves to Digital transmission (e.g. broadband cable)
 * Music - Records (Vinyl) to CD's then to MP3
 * Digital art - image manipulation, can you trust an image or a film to be an accurate representation of what actually happened. ||  ||
 * Leisure || How has the use of IT provided us with more leisure time - be specific here! ||  ||
 * Communincation || What impact has IT had on the way people communicate? ||  ||